Home > Socially Promising > Second Life Alternative… Real This Time?

Second Life Alternative… Real This Time?

Mycosm announced themselves at the 2008 Virtual Worlds conference and have been working hard to get things ready to open their doors. I’m on the private beta list, but that’s still a bit of a ways off before they are ready to even start that phase. (And you can sign-up, too.)

However, rather than thinking of them as “behind”, I think of them as having the advantage. Second Life is the only thing like Second Life, anywhere. It’s been around since 2003 and it’s growing a bit long in the tooth. Everything else is a far cry from what Second Life offers in terms of control and freedom. But that might be changing in time.

On top of this, the Linden Lab software is pure spaghetti. It’s horrible and the stability of the second Life grid suffers for it. Well, the residents aren’t the only ones watching. Perhaps they are vocal about things, but there are others. And they are waiting silently in the wings. Also listening to us and our complaints and our wants and needs.

And they will turn all these things into an advantage.

Questions are being asked, and they are answering…

The current newsletter I have received from the folks at Mycosm states in-part:

Introduce my clients to a virtual world solution that works wonders for their brands… – Jeff
With Mycosm, brands can finally “own” their virtual world and create immersive brand experiences without being compromised by aging technology and a lack of control. Everyone has their own website, why should 3D worlds be any different? We believe that good looking, powerful 3D worlds should be easy to create for anyone. This emphasis on user experience and brand control translates directly to a more cost effective and expansive online strategy for brands. Mycosm caters to both commercial and non-commercial use.

I’m interested in the potential of a virtual world where the graphics engine is actually one that can handle “real” looking avatars…
We have always taken the attitude that virtual worlds should look equivalent to current games. Mycosm is backed by a powerful 3D engine that has many of the graphical and physical features that are in current generation games. We believe that a compelling virtual world experience comes from both graphically realistic avatars, and realistic interaction with every element in the world. Users of a virtual world should be able to recognize their friends from their face, and feel physically immersed in a 3D environment.

Interested in multi user 3d that allows for outside built content, along with prebuilt inside content… – Neil
In Mycosm you can use intuitive tools to create land, water, textures, vegetation and sky. There are no tools to create 3D objects, instead we have developed a rock solid importer for .3ds files that come from 3DSMax, SketchUp and other popular CAD packages. The rendering engine supports the existing material configuration of objects directly (including the diffuse, specular strength and color, normal, bump, opacity and reflective strength maps). We’ll be adding other formats to pursue our mission of enabling quality content inside virtual worlds. Of course if you don’t have a 3D package (or don’t know how to use it) then our marketplace is right there for obtaining quality content too.

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Categories: Socially Promising
  1. Ben
    May 14, 2008 at 4:34 pm

    Hi Ari,

    Thanks for the post. Our company (Simmersion Holdings) has a rich heritage in 3D simulation and we’ve had the luxury of combining our experience with the opportunity in virtual worlds. We are working hard to get our solution out there. The space is really heating up!

    Regards,

    Ben (Mycosm).

  2. May 14, 2008 at 5:37 pm

    Thanks, Ben. I’m on the beta list, chewing my nails, anxiously awaiting a chance to jump-in and have a lot of fun.

    I’ve been doing the 3D thing since Sculpt 3D on the Amiga (omg – I know i date myself now!)

    Of all the up-coming ventures, MyCosm looks to be the *best* And I’m a picky S.O.B. :)

  3. Ben
    May 16, 2008 at 4:02 am

    Wow! Sculpt 3D – now that is oldschool. You’ll be one of the first to get a beta invite Ari!

  4. Christina Simone
    September 26, 2009 at 10:03 am

    Ben how long until the beta is released? I’ve been interested in this virtual work since early 2009, but it seems like it’s been the same place for a while.

    Regards
    Christina Simone

  5. September 26, 2009 at 10:24 am

    It’s been about a year since even a squeak.

    I suspect the effort has gone defunct.

  6. Christina Simone
    September 26, 2009 at 9:19 pm

    I was thinking that , I was hoping maybe they were just being quiet for much of 2009, and maybe some news by winter. Also I check their website once every two months, but nothing new.

    I love SL’s concept, but it’s just a little outdated for today’s worlds, but nothing is even close to comparison with its kind. Or at least I have heard of (and the Chinese’s HiPiHi don’t count lol)

  7. Christina Simone
    September 28, 2009 at 11:20 am

    Do you think investing in second life is a wise decision for 2010? Or do you think it’s market will be running the same as it has in the past. I am just worried that when I get involve with it the market will decrease to a point where profits are low, and some other virtual world will be more profitable.

    It is almost a decade old, and eventually it will fall unless they can compete with new virtual worlds which will definitely come out soon.

    • September 28, 2009 at 12:47 pm

      The first question you must ask yourself, Christina, is this: by what do you mean “profit”?

      If you are a treasure hunter, gold-digging chaser of the pot at the end of the rainbow that is called Second Life, you should open your eyes wide. If you mean by “profit” to be “make enough money that I can have a premium account, own land and earn a lot of throw-away play money without spending a single dime of first life legal tender” – then you are on the right track.

      In which case, 2010, 2015 an even 2020 will be just fine.

      “They” say Second Life is not a game. I have shockling news: actually, it is a game. Emotionally, perhaps not. But in every single other aspect – right down to Linden Dollars, it is an entertainment venue for entertainment purposes only and taking it more seriously than that is a recipe for first life disaster.

      If that statement hurt, I’m sorry. But sometimes truth hurts.

      We create and build and put hours upon hours of creativity and hard work into our second Life creations. Why? Because it is a work of love. If you love what you do you’ll never work again the rest of your life (as the saying goes). However, trying to make a living by playing (yes, I said *playing*) is just a way to cheat reality by dipping into that rainbow pot.

      The problem is that reality always finds out about your cheating and usually gets pretty pissed. Hell hath no fury like a woman scorned and reality if a hundred times worse.

      Wait, do I have that backward?

      Anyway – my point being this: Create in Second Life – but do it because you *want* to do it. Do it for YOU. And when you create something you’re proud of, then sell it. but remember you created it for YOU. You are simply sharing it anyway. If the copybotter comes along and swipes a copy for himself… so effing what.

      On the other hand, if they turn around and try to sell it? Okay, that’s just wrong on all levels and you should be upset. But guess waht? You’ll still make sales. You’ll still make money. The grid will not disintegrate. And Second Life will still be around in 2010.

      So will you, unless you choose to allow the little things (yes, copybot is a “little thing” get to you and rule your emotional intellect. When you let it get to you that way, the copybotters win. And that sad thing is that they aren’t even really intending to be in the race.

  8. Christina Simone
    September 28, 2009 at 7:02 pm

    Well by profit I mean make a enough to money that it could be qualify as a second job or even first, specifically owning an inside business that gets a lot a of revenue in 2-4 years time frame. In addition, put a pretty (huge like in a couple thousands $) investment into it, and taking that risk without regret.

    However, I have to place an investment where there is a chance that I will profit greatly within time. In addition, the age of second life rather worries me, since if I put enough investment into it, I might not see profit because Second Life might become outdated and people will head to the next best thing before my “business” had a chance to reach full potential.

    And mycosm, seems like it will be the next best thing… but I am fine if second life is still number one today and 2 years from now. It’s between now and the next year I am worried about.

    • September 29, 2009 at 3:43 am

      Please don’t take this the wrong way – but that’s a foolish notion. It’s a risk where everything (even legally) is stacked against you. It would be the same thing as my hiring you to do a lot of work, I’ll say that I’ll pay you for it through my own monetary system. I’ll allow you to trade those play tokens in exchange for real money, but before you can start, you must sign a contract and in that contract I will say outright that I will not exchange those tokens for real money. Really. From Linden Lab Terms of Service:

      “1.4 Second Life “currency” is a limited license right available for purchase or free distribution at Linden Lab’s discretion, and is not redeemable for monetary value from Linden Lab.”

      “You acknowledge that the Service presently includes a component of in-world fictional currency (“Currency” or “Linden Dollars” or “L$”), which constitutes a limited license right to use a feature of our product when, as, and if allowed by Linden Lab. Linden Lab may charge fees for the right to use Linden Dollars, or may distribute Linden Dollars without charge, in its sole discretion. Regardless of terminology used, Linden Dollars represent a limited license right governed solely under the terms of this Agreement, and are not redeemable for any sum of money or monetary value from Linden Lab at any time. You agree that Linden Lab has the absolute right to manage, regulate, control, modify and/or eliminate such Currency as it sees fit in its sole discretion, in any general or specific case, and that Linden Lab will have no liability to you based on its exercise of such right.”

      Hmmm… I think I’ll write my next article about this and the very idea you mention.

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